//! Editor with your game connected to it as a plugin. use fyrox::event_loop::EventLoop; use fyroxed_base::{Editor, StartupData}; use platformer::GameConstructor; fn main() { let event_loop = EventLoop::new().unwrap(); let mut editor = Editor::new( &event_loop, Some(StartupData { working_directory: Default::default(), scene: "data/scene.rgs".into(), }), ); editor.add_game_plugin(GameConstructor); editor.run(event_loop) }