//! Android executor with your game connected to it as a plugin. use fyrox::{ core::io, engine::executor::Executor, event_loop::EventLoopBuilder, platform::android::EventLoopBuilderExtAndroid, }; use platformer::GameConstructor; #[no_mangle] fn android_main(app: fyrox::platform::android::activity::AndroidApp) { io::ANDROID_APP .set(app.clone()) .expect("ANDROID_APP cannot be set twice."); let event_loop = EventLoopBuilder::new().with_android_app(app).build(); let mut executor = Executor::from_params(event_loop, Default::default()); executor.add_plugin_constructor(GameConstructor); executor.run() }