[workspace] members = ["editor", "executor", "executor-wasm", "executor-android", "game"] resolver = "2" [workspace.dependencies.fyrox] git = "https://github.com/FyroxEngine/Fyrox" rev = "5762ef5e75fd77639792d18cfbd3e34ff8c0ce46" [workspace.dependencies.fyroxed_base] git = "https://github.com/FyroxEngine/Fyrox" rev = "5762ef5e75fd77639792d18cfbd3e34ff8c0ce46" # Optimize the engine in debug builds, but leave project's code non-optimized. # By using this technique, you can still debug you code, but engine will be fully # optimized and debug builds won't be terribly slow. With this option, you can # compile your game in debug mode, which is much faster (at least x3), than release. [profile.dev.package."*"] opt-level = 3