fix default sizes in wasm to mobile change it after loading
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@ -3,7 +3,7 @@
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="user-scalable=no, height=device-height, width=device-width, initial-scale=1.0">
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<title>My Game</title>
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<title>Platformer</title>
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<link rel="stylesheet" href="styles.css" />
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<script type="module" defer src="main.js"></script>
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@ -1599,68 +1599,68 @@ function __wbg_get_imports() {
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const ret = wasm.memory;
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10076 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10077 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10078 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_37);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10079 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_37);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10080 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10081 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_44);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper10082 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9478, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_44);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper17895 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 13688, __wbg_adapter_49);
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imports.wbg.__wbindgen_closure_wrapper10083 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 9479, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19744 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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imports.wbg.__wbindgen_closure_wrapper17896 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 13689, __wbg_adapter_49);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19745 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19746 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19747 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_59);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19748 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_59);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19749 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19750 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14502, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19878 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14573, __wbg_adapter_68);
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imports.wbg.__wbindgen_closure_wrapper19751 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14503, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper19879 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 14574, __wbg_adapter_68);
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return addHeapObject(ret);
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};
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Binary file not shown.
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@ -44,7 +44,7 @@ pub fn set_panic_hook() {
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pub fn main() {
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set_panic_hook();
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let mut window_attributes = WindowAttributes::default();
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window_attributes.inner_size = Some(LogicalSize::new(800, 600).into());
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window_attributes.inner_size = Some(LogicalSize::new(799, 599).into());
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window_attributes.resizable = true;
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window_attributes.title = "Platformer".to_string();
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let mut executor = Executor::from_params(
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@ -1,5 +1,6 @@
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//! Game project.
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use fyrox::{
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monitor::MonitorHandle,
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keyboard::PhysicalKey,
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asset::manager::ResourceManager,
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core::{pool::Handle, uuid::Uuid, TypeUuidProvider, log::Log},
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@ -29,6 +30,7 @@ impl ScriptTrait for Player {
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// Called once at initialization.
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fn on_init(&mut self, context: &mut ScriptContext) {
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self.init(context);
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self.change_orientation(context);
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self.window_height = 600;
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self.window_height = 800;
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}
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