web biuld
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@ -1604,68 +1604,68 @@ function __wbg_get_imports() {
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const ret = wasm.memory;
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13019 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13020 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13021 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13022 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_39);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13023 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13024 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_39);
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_44);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13025 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_32);
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const ret = makeMutClosure(arg0, arg1, 10966, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13026 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_44);
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imports.wbg.__wbindgen_closure_wrapper41736 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36343, __wbg_adapter_49);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper13027 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 10968, __wbg_adapter_32);
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imports.wbg.__wbindgen_closure_wrapper43082 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper41738 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36345, __wbg_adapter_49);
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imports.wbg.__wbindgen_closure_wrapper43083 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_55);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43084 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43085 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_55);
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43086 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43087 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43088 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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const ret = makeMutClosure(arg0, arg1, 36985, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43089 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper43090 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 36987, __wbg_adapter_52);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper45333 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 37486, __wbg_adapter_68);
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imports.wbg.__wbindgen_closure_wrapper45331 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 37484, __wbg_adapter_68);
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return addHeapObject(ret);
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};
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Binary file not shown.
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@ -187,10 +187,16 @@ impl Enemy {
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if !self.fight {
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return;
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}
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let index = ctx.scene.graph.try_get_script_index_of::<Player>(self.player_handle).unwrap();
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let index = ctx
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.scene
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.graph
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.try_get_script_index_of::<Player>(self.player_handle)
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.unwrap();
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match ctx
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.scene
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.graph.try_get_mut(self.player_handle).and_then(|node| node.try_get_script_mut::<Player>(index))
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.scene
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.graph
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.try_get_mut(self.player_handle)
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.and_then(|node| node.try_get_script_mut::<Player>(index))
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{
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Some(script) => {
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if script.get_health() <= 0.0 {
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@ -206,28 +212,40 @@ impl Enemy {
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}
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}
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fn get_player_position(&self, context: &mut ScriptContext) -> Vector3<f32> {
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let player_binding = context.scene.graph.try_get_mut(self.player_handle).unwrap();
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let player_rigid_body = player_binding.cast::<RigidBody>();
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let player_rigid_data = match player_rigid_body {
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Some(rigid_body) => rigid_body,
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None => panic!("wrong player position"),
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};
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return Vector3::new(
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player_rigid_data.local_transform().position().x,
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player_rigid_data.local_transform().position().y,
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player_rigid_data.local_transform().position().z,
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);
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}
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fn distance_to_player(&self, context: &mut ScriptContext) -> f32 {
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let graph_ctx = context.scene.graph.begin_multi_borrow();
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let enemy_binding = graph_ctx.try_get(context.handle).unwrap();
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let player_position = self.get_player_position(context);
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let enemy_binding = context.scene.graph.try_get_mut(context.handle).unwrap();
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let enemy_rigid_body = enemy_binding.cast::<RigidBody>();
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let enemy_rigid_data = match enemy_rigid_body {
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Some(rigid_data) => rigid_data,
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None => return 0.0,
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};
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let player_binding = graph_ctx.try_get(self.player_handle).unwrap();
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let player_rigid_body = player_binding.cast::<RigidBody>();
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let player_rigid_data = match player_rigid_body {
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Some(rigid_body) => rigid_body,
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None => return 0.0,
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};
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let player_position = player_rigid_data.local_transform().position();
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// TODO: if player is places abroad maps - stop activity
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if player_position.x <= END_MAP_LEFT || player_position.x >= END_MAP_RIGHT {
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return 100.0;
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}
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// if player_position.x <= END_MAP_LEFT || player_position.x >= END_MAP_RIGHT {
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// return 100.0;
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// }
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let enemy_position = enemy_rigid_data.local_transform().position();
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if player_position.y > enemy_position.y {
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return DISTANCE_TO_VIEW * 2.0;
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}
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return player_position.x - enemy_position.x;
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}
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@ -255,11 +273,40 @@ impl Enemy {
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return 0.0;
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}
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let distance = self.distance_to_player(context);
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if distance > DISTANCE_TO_VIEW {
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let player_position = self.get_player_position(context);
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let enemy_rigid_body = context.scene.graph[context.handle]
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.cast_mut::<RigidBody>()
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.unwrap();
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if enemy_rigid_body.global_position().x <= END_MAP_LEFT {
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return 0.0;
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}
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if distance < DISTANCE_TO_VIEW * -1.0 {
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if enemy_rigid_body.global_position().x >= END_MAP_RIGHT {
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return 0.0;
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}
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let mut dif_x = player_position.x - enemy_rigid_body.global_position().x;
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if enemy_rigid_body.global_position().x > player_position.x {
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dif_x = player_position.x - enemy_rigid_body.global_position().x;
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}
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if dif_x < 0.0 {
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dif_x *= -1.0;
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}
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if player_position.y > enemy_rigid_body.global_position().y && dif_x < 1.0 {
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if player_position.x > enemy_rigid_body.global_position().x {
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return SPEED * -1.0;
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}
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if player_position.x < enemy_rigid_body.global_position().x {
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return SPEED;
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}
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}
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if enemy_rigid_body.global_position().x < END_MAP_LEFT + 3.0 {
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return SPEED / 2.0;
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}
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if enemy_rigid_body.global_position().x > END_MAP_RIGHT - 3.0 {
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return SPEED / 2.0;
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}
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let distance = self.distance_to_player(context);
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if distance > DISTANCE_TO_VIEW {
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return 0.0;
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}
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@ -214,7 +214,7 @@ fn build_box_block(resource_manager: &ResourceManager, graph: &mut Graph, x: f32
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build_dynamic_block(
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graph,
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x,
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y + 1.0,
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y + 2.0,
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1.0,
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build_material(resource_manager, "assets/data/objects/Crate.png".to_owned()),
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shape,
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