fix sceleton + fix borders
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@ -230,8 +230,8 @@ fn build_air_island_block(resource_manager: &ResourceManager, graph: &mut Graph,
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pub fn build_map(graph: &mut Graph, resource_manager: &ResourceManager) {
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pub fn build_map(graph: &mut Graph, resource_manager: &ResourceManager) {
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let bottom_y: f32 = -5.0;
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let bottom_y: f32 = -5.0;
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let left_x: i32 = -35;
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let left_x: i32 = -43;
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let right_x: i32 = 30;
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let right_x: i32 = 43;
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for x in left_x..right_x {
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for x in left_x..right_x {
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build_ground_block(resource_manager, graph, x as f32, bottom_y);
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build_ground_block(resource_manager, graph, x as f32, bottom_y);
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}
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}
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