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artem 2024-01-07 23:35:05 +03:00
commit 402e281e04
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/target
*.log

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Cargo.toml Normal file
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[workspace]
members = ["editor", "executor", "executor-wasm", "executor-android", "game"]
resolver = "2"
[workspace.dependencies.fyrox]
version = "0.32.0"
[workspace.dependencies.fyroxed_base]
version = "0.19.0"
# Optimize the engine in debug builds, but leave project's code non-optimized.
# By using this technique, you can still debug you code, but engine will be fully
# optimized and debug builds won't be terribly slow. With this option, you can
# compile your game in debug mode, which is much faster (at least x3), than release.
[profile.dev.package."*"]
opt-level = 3

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https://opengameart.org/content/free-platformer-game-tileset

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