init
|
|
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|
|||
|
||||
/target
|
||||
*.log
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
[workspace]
|
||||
members = ["editor", "executor", "executor-wasm", "executor-android", "game"]
|
||||
resolver = "2"
|
||||
|
||||
[workspace.dependencies.fyrox]
|
||||
version = "0.32.0"
|
||||
[workspace.dependencies.fyroxed_base]
|
||||
version = "0.19.0"
|
||||
|
||||
# Optimize the engine in debug builds, but leave project's code non-optimized.
|
||||
# By using this technique, you can still debug you code, but engine will be fully
|
||||
# optimized and debug builds won't be terribly slow. With this option, you can
|
||||
# compile your game in debug mode, which is much faster (at least x3), than release.
|
||||
[profile.dev.package."*"]
|
||||
opt-level = 3
|
||||
|
After Width: | Height: | Size: 211 KiB |
|
|
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|
|||
(
|
||||
minification_filter: LinearMipMapLinear,
|
||||
magnification_filter: Linear,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 977 B |
|
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|
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|
After Width: | Height: | Size: 1023 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 963 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 1002 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 988 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 844 B |
|
After Width: | Height: | Size: 811 B |
|
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|
After Width: | Height: | Size: 759 B |
|
After Width: | Height: | Size: 810 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 757 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 773 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 848 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 807 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 700 B |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 716 B |
|
After Width: | Height: | Size: 718 B |
|
After Width: | Height: | Size: 697 B |
|
After Width: | Height: | Size: 677 B |
|
After Width: | Height: | Size: 689 B |
|
After Width: | Height: | Size: 689 B |
|
After Width: | Height: | Size: 717 B |
|
After Width: | Height: | Size: 734 B |
|
After Width: | Height: | Size: 668 B |
|
After Width: | Height: | Size: 30 KiB |
|
|
@ -0,0 +1 @@
|
|||
https://opengameart.org/content/free-platformer-game-tileset
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
|
@ -0,0 +1,8 @@
|
|||
(
|
||||
minification_filter: Nearest,
|
||||
magnification_filter: Nearest,
|
||||
s_wrap_mode: Repeat,
|
||||
t_wrap_mode: Repeat,
|
||||
anisotropy: 16,
|
||||
compression: NoCompression,
|
||||
)
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.7 KiB |